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Roulette Blackjack Casino Stud Poker
Three Card Poker Let it Ride Dice

Rules For Roulette

Roulette is fun and easy to play. The Roulette Wheel is marked with numbers 1 through 36 and the 0 .The numbers are alternately coloured red and black, and the 0 is green. Colour and number combinations offer a variety of betting options. Wagers can be placed on individual numbers or groups of numbers.

Roulette chips are different from other casino chips. Each player receives a different colour chip so that players know exactly where they have placed their bets. With up to ten players at one time this helps stop any confusion as to which chips belong to whom.

While bets are being placed, the Dealer spins the roulette ball in the opposite direction of the spinning wheel. Bets may be placed until the Dealer announces “no more bets” as the ball begins to drop. When the ball falls into a number on the roulette wheel, the Dealer places a marker on the winning number on the table layout clears away the losing bets and pays the winning bets.

This table indicates the payoffs for single chip bets and the many combinations available.
Bets Placed Referred to as Payout Amount
  Inside Bets  
Single Number
Two Numbers
Three Numbers
Four Numbers
6 Numbers
Straight Up
The 6 line
35 to 1
17 to 1
11 to 1
8 to 1
5 to 1
  Outside Bets  
2 to 1 chances Horizontal
2 to 1 chances Vertical
One to Eighteen
Nineteen to Thirty-Six
Odd or Even
1st, 2nd & 3rd Dozen
1st, 2nd & 3rd Columns
Low Numbers
High Numbers
Red Or Black
2 to 1
2 to 1
Pays even Money (1 to 1)
Pays Even Money (1 to 1)
Pays Even Money (1 to 1)
Pays Even Money (1 to 1)
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Rules For Blackjack

Blackjack is one of the most popular and simple casino games.
The object of the game is to have your cards total twenty-one or as near to twenty-one as possible without going over. Everyone plays against the dealer (the house) who begins the game by dealing each player two cards and the house one card face up.

Cards are counted at their face value. Kings, Queens, and Jacks count as ten. Aces count as one or eleven. If the first two cards you are dealt total twenty-one, you have a blackjack. Blackjack pays one and a half times your bet. You cannot lose but you could tie if the dealer also has a blackjack.

If you are dealt any combination other than blackjack, you can either “stand” (take no more cards) or signal the dealer for a “hit” (draw additional cards). Remember, the objective is to reach twenty-one or as close to twenty-one as possible without going over. You also want your hand to be closer to twenty-one than the dealer’s hand. If your card count is closer to twenty-one than the dealer’s hand, you win—if it is less, the house wins. If you tie with the dealer, you “push” (nobody wins, and nobody loses).

If you should go over twenty-one (“bust”), you immediately lose. After each player takes their turn, the dealer turns up the house card face down card. If the dealer has sixteen or less, the house must “hit” (draw additional cards), until reaching seventeen or more. Dealer must stand on “soft” 17. A “soft 17” is a hand containing at least one Ace and can be counted as either seven or seventeen. If the dealer “busts”, the house must pay all the players still in the game.

Blackjack players have all the options, the house has none.

If you are dealt two cards with equal value, you have the option of “splitting” them into two separate hands. You must match your original bet if you “split”. You can take as many “hits” as you like on each hand.

If you “split” a pair of Aces, you will receive only one card on each of the hands,
but if one of the “hit” cards is another Ace, you may “re-split” (making up to four separate hands).

Players also have the option of increasing their wager by “doubling”. After receiving your first two cards, you may “double down” on any first two cards. You may also “double down” after “splitting” a pair.
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Rules For Casino Stud Poker

Casino stud poker varies from normal poker as you are only playing against one person: the Dealer. There may be other players at the table, but you do not need to worry about their hands.

The casino version is set up to be really easy. You start by placing your ante in the box provided. The Dealer will now deal 5 cards to all players face down, including himself. He will then turn his last card face up for everyone to see.

You may now pick up your cards and decide your best course of action.

There are only two choices you can make. You may either "Fold" your hand and lose your ante, or you may "Raise" you bet by placing exactly double your ante in the raise box.

Now that all players have made their bets or "Folded", the Dealer will reveal the rest of his cards. If the Dealer does not have an Ace & King or better in his hand then he will pay even money on all ante bets left, but he will not pay any raise bets.

If the Dealer does have an Ace & King or better then he will turn over all the players hands and compare them to his. If he has beaten a hand then the ante and raise bets of that hand are lost. If he has the same hand then a "Stand Off" results and the ante and raise bets are left on the table. If the Dealer has lost, then he will pay even money on the ante, and will use the following pay structure to pay the raise bet.
One Pair or Less
Two Pairs
Three of a Kind
Full House
Four of a Kind
Straight Flush
Even Money
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Let it ride rules

Let It Ride is based on five card stud poker. In this game, you are not playing against any other players or the house. It is simply you against Lady Luck.

The player places three equal bets. Each player and the dealer receives 3 cards face down. The dealer immediately discards one of his three cards. He does not look at the card before discarding it so he has no say on which one is removed.

Once all of the cards have been dealt, the players pick up their cards. After looking at your first 3 cards, you may ask for your first bet back or "Let It Ride". If you don't think you are going to have a winning hand, you ask for your first bet back.

After every player has been given the option to "Let It Ride" or take it back, the dealer flips up one of his 2 cards. All of the players at the table are now using the dealers up card, along with their 3 original cards, to try to make a good hand. The process then repeats for the second bet - You can either "Let It Ride" or take it back.

Once everyone has made a decision on the second bet, the dealer then flips his second card face up. Now all players are using his 2 up cards, along with their 3 original cards, to try to make a good hand.

If you have a winner (Pair of 10's or better), you win and are paid based on the bets you have left on the table. (If you don't have a winner, the dealer takes all of the bets left on the table. Since you made 3 bets originally, and you were given 2 chances to pull back, you will always have at least 1 bet left on the table.

The payout table for Let It Ride is shown below.
Pair of 10's or Better
Two Pair
Three of a Kind
Full House
Four of a Kind
Straight Flush
Royal Flush
1 to 1
2 to 1
3 to 1
5 to 1
8 to 1
11 to 1
50 to 1
200 to 1
1,000 to 1
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Rules For 3 Card Poker

Three Card Poker Rules Three Card Poker is two games in one, PairPlus and Ante and Play. The player may bet on either one or both, and in different amounts. Both games are based on hands consisting of three cards.

This is a simple game in which you are dealt three cards and are paid according to their value. The dealer's hand is not involved. There is no raising or discarding. Below is the payoff table for Pairplus. Payoff Table for PairPlus
Straight flush
Three of a kind
40 to 1
30 to 1
6 to 1
4 to 1
1 to 1

Ante and Play
Play begins with a wager on the ante. After you view your three cards you may either raise by putting an equal bet on play or fold and lose the ante bet. If you fold you also lose the Pairplus bet if one was made. This should not be any sacrifice because if the Pairplus bet paid anything, you shouldn't fold.

If you raise, you then go against the dealer's hand. The dealer needs at least a queen high to qualify. Below are the possible outcomes and their payoff:

  • Dealer does not qualify: Ante wins 1 to 1, play bet is returned
  • Dealer qualifies and player beats dealer: Both play and ante win 1 to 1
  • Dealer qualifies and dealer beats player: Both Play and ante lose
  • Dealer qualifies and dealer ties player: Both Play and ante push
In addition the Ante bet has an extra bonus that does not depend on the dealer's hand. This bonus pays as follows based on the ante bet.

Extra Bonus on Ante Bet

Straight flush
Three of a kind
5 to 1
4 to 1
1 to 1
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Rules For Dice

Craps is an exciting, fast-paced, action-packed game utilizing a pair of dice. Here are some basics to get your started shooting craps.

Player, known as the “shooter”, throws the dice. All wagers must be placed before the shooter throws the dice. The types of wagers that can be made are:

An even money bet, made before the “come out” roll (the first roll) you win on a natural seven or eleven, or lose on “craps” (two, three, or twelve). Any other number rolled is your “point”, and you must throw your point again before a seven to win.

Opposite of the Pass Line. You lose on natural seven or eleven on the first roll. You win on two or three (twelve is a tie). You lose after the first roll is the shooter makes their point. You win after the first roll if the shooter rolls a seven before making their point.

Made any time after the first roll when a shooter has a point to make You win on natural seven or eleven and lose on craps (two, three or twelve). Any number that comes up is a “come point”, and must be thrown before a seven is thrown.

Opposite of the come bet, except that a first roll of two or three wins, and twelve is a tie, and you lose on natural seven or eleven.
Any other number is the “come point” and you lose if the come point is made before a seven is thrown.

Once a point is made on the first roll or a come point on a succeeding roll, you may take the odds and win if the points are made before a seven. Payoffs are: two-to-one on four and ten, three-to-two on five and nine, six-to-five on six and eight. “Don’t Pass” or “Don’t Come” bets are in reverse; you must lay the odds in order to win.

Once a shooter makes a point, you may make a “Place Bet” on numbers four, five, six, eight, nine, and ten. If the shooter rolls any of these number’s before a seven, you win the following payoffs: nine-to-five on four and ten, seven-to-five on five and nine, and seven-to-six on six and eight.

A one-roll bet. You win even money on three, four, nine, ten, and eleven. You win two-to-one on two. You win two-to-one on twelve. You lose on five, six, seven or eight.

One-roll bets. Two or twelve pays 30 to 1. “Any Craps” (two, three, or twelve) pay 7 to 1. Three or eleven pays 15 to 1.

You win if the number comes exactly as on the table, you lose if the number comes up any other way, or if a seven is thrown.
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